
But with Nuclear Throne, it’s far more of a love-hate relationship than I’m used to.Ī large part of what kept me going despite repeated, soul-crushing failure was the look and sound of the setting and the strange creatures who inhabit it. These games have an uncanny ability to push us to the brink of madness only to win us over, in the end, and form an unbreakable bond.

This is a roguelike, and a brutally difficult, bullet hellish one at that. Released: Decem(Linux, Mac, PS3, PS4, Vita, Windows) / TBA (PS3) Nuclear Throne (Linux, Mac, PlayStation 3, PlayStation 4, PlayStation Vita, Windows) (Usually an explosion.)Īs much as I enjoyed the general idea of Nuclear Throne, early on, it just wasn’t clicking. And, most irritating of all, I kept ending promising runs with a single tragic slip-up that stole all my health. Levels felt overloaded with danger, almost as if an algorithm forgot it was generating levels for humans, not infallible beings. I had a hard time predicting patterns well enough to evade attacks. I struggled with aiming and, as a result, ammo conservation.

My first few hours spent with this top-down shooter from Super Crate Box and Ridiculous Fishing developer Vlambeer didn’t go well. Nuclear Throne is not a game for people who get frustrated easily.
